Graham Galvin, Ireland
At an early age Graham Galvin knew he wanted to be an animator - and today he's doing just that as Lead Artist for Dynamo Games in Dundee.
What intrigued you about animation?
I guess it was how films like Disney were made! As I studied I could see the future of animation was 3D. When I qualified from college I worked on developing animated training modules for the pharmaceutical industry for a company in Dublin. When I realised that I could use these skills in games I was ready for a new challenge.
How did you get into games?
I love video games – I still think Mega Man is awesome! I left Ireland in 2002 and worked with Zoonami in Cambridge for four years generating creative ideas for Nintendo Japan and original IP, which was absolutely great. However, it was here that I met my future wife Nicola and after a while we decided to move to Dundee to be near her family.
What attracted you to Dynamo Games?
I was happy about the move as I knew Dundee was the centre of the games industry in Scotland and I was quickly able to find a job with Denki. I worked here for two and a half years. After a time freelancing with Dynamo Games and after a successful project, I was taken on as Lead Artist. I really like the Dynamo production-based approach to game development and the great thing about designing games for the iPod or Facebook is that you can see the result of your artwork in a relatively short time in the development programme which is very rewarding.
How are you finding life in Scotland?
I think Scotland is a great place to work as there are more opportunities for games developers - and it's far more affordable to live here than in Dublin. There is so much talent here that I think we're going to see much more come out of Scotland in the near future.
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